Sunday, December 22, 2013

Christmas mood in our games

We are glad to announce you that our team are just released Christmas updates for the following games:

Zombie: Rising Up (Christmas) (available on google) and Christmas Toys: Holiday Puzzle (available on google and apple).

Friday, September 6, 2013

Presence on Samsung Apps store

Together with 100percentindie in4ray team successfully published primary games on Samsung Apps store. This is great news!


Try to download games on your Samsung devices:
Zombie: Rising Up - Stop zombie attack!
Hive Defense (Multiplayer) - Collect as much honey as you can, defend your Hive against angry insects attack!
Amazing PowerBall  - perfect exercise for your fingers, wrist and arm!

Wednesday, August 14, 2013

Best Matcher for Kids game released

Match marine elements and feel the spirit of adventure!

Your mission is to conquer the sea horizon, pass levels and try to get all stars in each level.
In the COLOR room you need to match identical fishes and drop them into aquarium. More fishes - more chance to get three stars! But be careful in the vast sea. You will faced with different obstacles, including sharp hook, slippery bubble, penetrating freeze and fast shuffle. Play quickly to collect more stars. Extra time, sea ​​buoy, treasure chest and other power-ups will help you to complete the mission. Play addicting and entertaining game with your friends and family for FREE!
SHAPE room with new levels and new power-ups coming very soon!

Game was powered by Adobe AIR and Firefly SDK.

Wednesday, May 22, 2013

Generate a set of buttons for game in FXG format using Adobe Illustrator

We already mentioned importance and convenience of using "artboards" in Adobe Illustrator. Now we'll tell you how to make a set of buttons you need from a single *.ai file right in FXG format.

Buttons usualy have Up and Down states. We suggest you to make 2 rows of artboards in Adobe illustrator file. First row for Up button state, second row for Down button state. Common thing for each row is shape and design. So you need to draw different button templates for Up state and Down state. Each one should be in different artboard.


Sunday, April 28, 2013

Firefly: Web browsers support

Good news! From now you can create browser flash games using Firefly SDK. We know that the main advantage of flash technology is cross-platform which is realy great. So we updated our SDK with ability to create not only mobile but also web games. Of course you will not be able to use any native extensions in web but you can use layouting system, view naviagtion, texture and sound management, animations, localizations etc.

Saturday, April 20, 2013

Hive Defense game released

Collect as much honey as you can, defend your Hive against angry insects attack!


Help bees save their hive against angry insects attack! Tap on flowers with blossom to collect honey. More taps - more honey. But be careful, because angry insects will attack your hive. You will fight with 6 different types of enemies, including bugs, caterpillars and spiders. Play in two hands to defend a hive. Use Bee Queen mega power button to stop invasion. Play addicting and entertaining defender with your friends for FREE!
More friends - more chance to win! You can play together with your friends or family on one mobile device!
Game was powered by Adobe AIR and Firefly SDK.


Generate states for game character in FXG format using Adobe Illustrator

In the previous article we have mentioned using of "artboard" as a concept of AdobeIllustrator. Today we would like to demonstrate you how to use "artboard" for creating character animation by states.

At first please open your .ai file with character. In our case it is a Caterpillar from our new game "Hive Defence"(Google Play). Click on "Artboard" icon within Tool panel (see Fig. 1.1) , and rename it (see Fig. 1.2).

Wednesday, March 27, 2013

PowerBall game released

PowerBall - perfect exercise for your fingers, wrist and arm.

Now gyroscopic exercise tool is on your mobile device! PowerBall is the perfect exerciser for your fingers, wrist and arm to improve your grip and coordination and thus your performance in your favorite sport. Training on your mobile device for many types of sports like Tennis, Golf, Basketball, Badminton, Rowing, Rock Climbing and many more. Actually you can compare a PowerBall in motion with a glass of whisky-on-the-rocks. You hold your mobile device from the top and perform circles with your wrist to accelerate PowerBall.
Game was powered by Adobe AIR and Firefly SDK.


Generate application icons for publishing on Google Play and Apple Store

Here at in4ray we use Adobe Illustrator CS5 as a main tool for creating and delivering different kinds of graphic. During developing we have collected some tips&tricks which save for us time and we hope will work for you too.

In this post we want to explain how we use Adobe Illustrator CS5 for preparing application icons on publishing phase. So, at first please download Generate_Icons_Template.ai (.ai, 1.3Mb) and open it with Adobe Illustrator CS5.



Thursday, February 14, 2013

Firefly Part 4: Layouting system

In our previous posts we created game project with basic navigation flow and texture management. Now time to a little bit more complicated things - layouting system. URL for showcase project is provided at the bottom of this post, you can download it and import as a project into your FlashBuilder.
When we were creating layouts we had in minds two things: it should be flexible, easy to use and works well across large variety of different screen resolutions.

Firefly Part 3: Vector textures

In our previous post we created game project and added basic navigation flow, so now we have skeleton of game and we need to load some textures to make it more attractive. We will use vector .fxg textures created in Adobe Illustrator (you can read more info here). First of all lets add textures into our splash screens, it will be pure flash vector. We do not need to rasterize it because at splash state we do not have Starling yet and we use flash sprites. For now we will not use any layouts so just hardcode sizes and positions of elements and later in next posts we will change it. URL for showcase project is provided at the bottom of this post, you can download it and import as a project into your FlashBuilder.

Firefly Part 2: Basic game flow with ViewNavigator

In our previous post we have created and set up project for game "Zombie: Rising Up". Now we need to make game navigation that you can accomplish by using ViewNavigator manager. This manager has ability to switch between views and load necessary textures. It also can plays different transition such as animated effect, shows loading indicator or advertisement while textures are loading. ViewNavigator reacts on activation/deactivation and lost context events loading dropped textures and showing special loading indicator.

URL for downloading showcase project is provided at the bottom of this post, you can download it and import as project into your FlashBuilder IDE. So now, it's time to add into our game main view that will be like container for other views and hold view navigator. The best place to add it - handler for Starling initialize event.

Firefly Part 1: Setting up game project

In this tutorial we will move through whole process of creating game called "Zombie: Rising Up". This game is available on Google Play and Apple Store. To set up game project you will need Flash Builder 4.7 and Firefly SDK, also we will use AIR SDK 3.6. If you don't know how to install AIR SDK into your Flash Builder you can find instruction here. First of all you need to create Action Script Mobile Project and uncheck "Automatically reorient" checkbox and check "Full screen" one in the bottom part of the dialog screen. In the root of the project create two directories - "libs" and "resources". In the first we will put .SWC libraries and .ANE extensions, in the second we will put .fxg textures, icons and bitmap fonts. Unpack Firefly SDK and put all files from bin directory into "libs" folder. So now we need to set up project to use these folders: open Project -> Properties -> ActionScript Build Path and in the Source path tab add folder "resources" like showed below.

Say hello to the in4ray Gaming SDK - Firefly

Dear flash community, we have been working with flash many years and we strongly believe that it is awesome platform especially in game development. We think that flash developers need to keep together, share knowledge, build our community and breathe new life into flash. We hope that our child "Firefly" will help you to create games powered by Starling framework. This SDK contains gaming framework and native extensions and it is fully open source, so you can download source code from GitHub.

Optimized FXG graphics in Adobe Illustrator - Part 2

In our previous post we described possibility of usage vector textures in FXG format and how to create optimized FXG graphics. That approach underlines vector textures management in Firefly framework. In this post we will go through the procedure of creating vector textures with appropriate aspect ratio.




Wednesday, February 6, 2013

Zombie: Rising Up game released

Stop zombie attack!

Defend your home from zombies. Use your fingers to tap on zombies and smash them. Eliminate them before they break down your door. Play addicting and entertaining zombie smasher for FREE!

Let’s GO smash zombies!
Game was powered by Adobe AIR and Firefly SDK.