Wednesday, March 27, 2013

PowerBall game released

PowerBall - perfect exercise for your fingers, wrist and arm.

Now gyroscopic exercise tool is on your mobile device! PowerBall is the perfect exerciser for your fingers, wrist and arm to improve your grip and coordination and thus your performance in your favorite sport. Training on your mobile device for many types of sports like Tennis, Golf, Basketball, Badminton, Rowing, Rock Climbing and many more. Actually you can compare a PowerBall in motion with a glass of whisky-on-the-rocks. You hold your mobile device from the top and perform circles with your wrist to accelerate PowerBall.
Game was powered by Adobe AIR and Firefly SDK.


Generate application icons for publishing on Google Play and Apple Store

Here at in4ray we use Adobe Illustrator CS5 as a main tool for creating and delivering different kinds of graphic. During developing we have collected some tips&tricks which save for us time and we hope will work for you too.

In this post we want to explain how we use Adobe Illustrator CS5 for preparing application icons on publishing phase. So, at first please download Generate_Icons_Template.ai (.ai, 1.3Mb) and open it with Adobe Illustrator CS5.



Thursday, February 14, 2013

Firefly Part 4: Layouting system

In our previous posts we created game project with basic navigation flow and texture management. Now time to a little bit more complicated things - layouting system. URL for showcase project is provided at the bottom of this post, you can download it and import as a project into your FlashBuilder.
When we were creating layouts we had in minds two things: it should be flexible, easy to use and works well across large variety of different screen resolutions.

Firefly Part 3: Vector textures

In our previous post we created game project and added basic navigation flow, so now we have skeleton of game and we need to load some textures to make it more attractive. We will use vector .fxg textures created in Adobe Illustrator (you can read more info here). First of all lets add textures into our splash screens, it will be pure flash vector. We do not need to rasterize it because at splash state we do not have Starling yet and we use flash sprites. For now we will not use any layouts so just hardcode sizes and positions of elements and later in next posts we will change it. URL for showcase project is provided at the bottom of this post, you can download it and import as a project into your FlashBuilder.

Firefly Part 2: Basic game flow with ViewNavigator

In our previous post we have created and set up project for game "Zombie: Rising Up". Now we need to make game navigation that you can accomplish by using ViewNavigator manager. This manager has ability to switch between views and load necessary textures. It also can plays different transition such as animated effect, shows loading indicator or advertisement while textures are loading. ViewNavigator reacts on activation/deactivation and lost context events loading dropped textures and showing special loading indicator.

URL for downloading showcase project is provided at the bottom of this post, you can download it and import as project into your FlashBuilder IDE. So now, it's time to add into our game main view that will be like container for other views and hold view navigator. The best place to add it - handler for Starling initialize event.