
Saturday, December 22, 2012
Step into Mobile Gaming with Google Plus community

Tuesday, December 18, 2012
Popular directions in mobile gaming

Monday, December 10, 2012
Starling vector textures
If you have ever tried to create mobile applications you may faced with a problem of choosing the right size of bitmap textures. In our world there are tones of devices with different screen resolutions even screen aspect ratios, for developer it could be cause of nightmare. Starling documentation has a good post called Multi-Resolution Development wich shows how to manage textures using contentScaleFactor but the problem with quality of texture images remains. Many developers just create two different bunch of textures one for low resolution mobile devices and another one for high resolution tablets called "HD". In this case you will lose with size of application because you need to pack two bunch of textures, of course you can create two applications but even in this case problem with texture quality is not completely resolved.
Monday, December 3, 2012
Christmas Toys game released
Tap the boxes to catch candies, lollipops and gingerbreads. Collect Christmas Toys from puzzles. Use TNT to break metal boxes. Try to catch mystery energy ball. Candies will help you to unlock new levels in this addictively fun game.
Play our game and feel real Christmas spirit!
Game was powered by Adobe AIR and Firefly SDK.
Friday, June 29, 2012
Squeeze Me game released
How to squeeze toothpaste from the tube? Do you ask yourself this question every morning or evening? Let’s play our game “Squeeze Me” and set your own record! The only things you have to do are:
- screw the cap;
- squeeze out the whole toothpaste from the tube;
- roll the tube to squeeze out remaining toothpaste.
Screw, squeeze, roll, beat the record!
Become the best player in "Squeeze Me"!
